Monday, October 11, 2010

More D3!

Yeah, sorry about the last post. I have been pretty busy lately/not around my computer, so I only had time for some good copy pasta. But it does say its from the Wiki page, so stop the QQ.  Anyways, from the tiny bits of info that came out of gamescon, to my knowledge, level cap is 60 in D3 as of now.  And they do have a new version of mercenaries from Diablo 2.

Anyways, here are some UI pics from D3, along with what talents you can choose as a barb.

Notice, in the pic from facebook.
'I'm aware of what class I'm playing, I have no idea why I would need a picture of that beside the gear I'm wearing. It seems out of place and just placed there for a filler.'

There's something that goes there. Another UI element that was purposefully hidden."

Anyways, what do you guys think? In your opinion, how is the UI coming along? What do you think belongs in that place where his character class is displayed?

Saturday, October 9, 2010

Starcraft 2: Legacy of the Void

StarCraft II: Legacy of the Void

From StarCraft Wiki

This article or section contains information from StarCraft II: Legacy of the Void.
The content may change substantially over time.
Legacy of the Void
Legacy of the Void is the name of the StarCraft II protoss campaign and episode. It will be the third StarCraft II product and will be released separately from the other two games, Wings of Liberty and Heart of the Swarm,[1][2] occurring after them chronologically,[3] beginning immediately after the ending of Heart of the Swarm.[4] It is expected to be priced as an expansion.[5]
Little to no development was going into Legacy of the Void in 2008.[6]

Campaign Mechanics

The campaign will focus on Zeratul as its main character.[7]
The protoss campaign will be based on diplomacy as the protoss factions splinter.[8] The player will work with different protoss tribes[9] and sects, helping leaders of some sects which will anger others.[10] Using units from one side may preclude using units from the other side[8] and alienating one or another sect may cut the player off from part of the campaign.[10] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.[11]


The protoss were being systematically exterminated and were dying out from sheer age even before the Great War.[12] The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.[13]



  1. Mike Farley. 2008-10-10. StarCraft II Single Player Is A Trilogy! Accessed 2008-10-10.
  2. Eduardo Vasconcellos. 2008-10-10. Blizzcon 08: StarCraft II Split Into Three Games. IGN. Accessed 2008-10-10.
  3. StarCraft Legacy staff. 2008-04-04. StarCraft II Lore Panel. StarCraft Legacy. Accessed on 2009-05-12
  4. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  5. Webnet. 2009-08-17. Rob Pardo Q&A -, Wings of Liberty, and more. StarCraft Source. Accessed 2009-08-29.
  6. 2008-17-10, Q&A: The Starcraft II Brain Trust. Giant Bomb News. Accessed on 2008-20-10
  7. Rob Pardo. 2008-10-10. Starcraft 2 Trilogy Announcement. Accessed 2008-10-12.
  8. 8.0 8.1 Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. StarCraft II: Making the Split (PC) (page 2). Gamespy. Accessed 2008-10-12.
  9. Dustin Browder and Thierry Nguyen . 2008-12-30. StarCraft 2 Wings of Liberty (PC). Accessed 2008-12-31.
  10. 10.0 10.1 2008-10-13. BlizzCon Chris Sigaty StarCraft 2 Interview. IncGamers. Accessed on 2008-10-14
  11. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  12. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  13. "What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder et al. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5. Youtube. Accessed 2009-10-07.


Thursday, October 7, 2010

Diablo 3 - Barbarian, Witch Doctor and Wizard

So, I have noticed more people seem to like my Diablo posts, so for today I am going to post yet ANOTHER video about Diablo 3. This video isn't that popular of a video, yet it shows 3/4 classes playing at once (barbarian, wizard and witch doctor [with no monk]). Anyways, I believe I may have seen what the animation is when you level in D3; notice at 1:50. What the hell is that that envelops that character? The end of the video shows the game play intro to one of the bosses, which I also hadn't seen completely before. Anyways, hopefully you all enjoy the video! :P

Tuesday, October 5, 2010

Diablo 3: Monk Full Gameplay Trailer Blizzcon 09 [HQ HD]

I know this isn't a Starcraft 2 post, yet again, but I have had requests to put up another Diablo 3 video. So here you guys go! This video is a 12 minute long intro to the Monk character which was played at Blizzcon '09. You might see some other classes in there with some skills you expected from Diablo 2, but haven't been officially announced. Overall, it's a pretty impressive character, it reminds of a zeal paladin with crazy magical powers also. Anyways, what do you guys think of the Monk class in Diablo 3?

Sunday, October 3, 2010

Wings of Liberty - The Prophecy

Awesome video some of you may remember from the SC2: WoL campaign.

If Kerrigan, Odin and Zeratul were to fight to the death, who would win?

Saturday, October 2, 2010

The Starcraft Trilogy

The game will be split into three separate products, based around the terran, zerg and protoss campaigns respectively. The first is called StarCraft II: Wings of Liberty, the second will be called StarCraft II: Heart of the Swarm and the third will be called StarCraft II: Legacy of the Void.[10][11]
The story team has moved on to the Heart of the Swarm.[20][21]
Blizzard Entertainment chose this route due to the challenges they faced creating the campaigns. Through a trilogy, they can create more content per campaign, such as movies, sets, props, characters, missions (including Easter egg missions) and so forth. Each character will have their own arcs, missions and dialog.[22][23] The story has been designed so that no previous knowledge of StarCraft is required to enjoy it.[24]
The three campaigns do not occur simultaneously in-universe. Rather, they occur in chronological order,[25] each campaign beginning immediately after its predecessor.[26] Each campaign will have 26-30 missions in total (including branching missions) and a set ending, rather than a cliff-hanger.[22]
The latter two expansions are expected to take over a year to release.[27][28]
All three races were completely developed for the multiplayer skirmish mode.

Trilogy Features

Heart of the Swarm and Legacy of the Void are considered to be expansion sets[23] and will be priced as such.[15] Rob Pardo later described them as expansions from a multiplayer standpoint (much like Brood War) but sequels from a campaign standpoint.[29]
Each will upgrade and expand multiplayer content in addition to containing a campaign,[27] such as the possibility of new units, abilities and structures.[23] New units available in the expansions can only be accessed if a player buys the expansion. Each product would have upgrades to the multiplayer, "that's the whole point of the expansion or the second part".[30] Each race will be enhanced in some way.[31]
Blizzard plans on adding "drawing" functionality for referees in Heart of the Swarm.[32]

 Anyways, the rest of the post can be found here: but these are the most important two in my opinion. Hope you enjoy! :P 
Protoss: Legacy of the Void

Zerg: Heart of the Swarm

Terrans: Wings of Liberty

Thursday, September 30, 2010

Diablo III Caravan Preview

So, in spite of the fact that this is a Starcraft 2 blog, I am still an even bigger fan of the Diablo series. It is most definitely my favorite by far. Anyways, this is a video of what the Artisans are going to be like, or the guys who can take your old shit and craft it into something nicer. In my opinion this is pretty bad ass; some are saying it's like WoW's system, and I totally disagree (having played WoW for a few years...) and believe it follows the old Diablo 2 style.

Anyways, what I am asking is, what is your opinion on the Artisans?